Live Sound Guide for Touring Acts

How to Build a Stage Plot and XLR Input List for Small Venues

When you tour small music halls, clubs, and taprooms, the house sound person is your most valuable ally. That technician often has only twenty to thirty minutes between doors and showtime to mic your instruments, run sound checks, dial in monitor wedges, and set front-of-house levels. If you show up with tangled cables, surprise inputs, and vague requests, you start the night behind schedule.

A clean one-page technical sheet solves this problem before you even unload your gear from the van. It gives the crew two critical pieces of information: a visual map of where your gear sits on stage, called a stage plot, and a numbered list of audio channels that plug into the stage snake, called an XLR input list. Together, these tools let the engineer patch lines and set gain before your drummer even sits down.

Stage Plot Basics: Stage Directions and Point of View

The single most common mistake on homemade stage plots is confusing the viewpoint. Sound engineers stand at the mixing console in the room facing the stage. Performers stand on the wooden stage looking out toward the crowd. Because of this, standard theater terms are mandatory to prevent gear from ending up on the wrong side of the platform:

Always draw your diagram from the front-of-house perspective, with Downstage at the bottom of the page and Upstage at the top. Clearly label Stage Right on the left side of your sheet and Stage Left on the right side of your sheet. This orientation matches what the engineer sees directly through their eyes from the mixing desk.

How to Number an XLR Input List

Every small venue console and stage snake follows a standard patching order. Professional audio engineers number channels starting from the drums, moving to the bass, across electric guitars, over to keyboards and acoustic direct-input (DI) boxes, and finishing with vocal microphones from stage right to stage left. Keeping this universal order ensures fast patch setup on digital boards like the Behringer X32, Allen & Heath SQ series, or soundcraft mixers found in small clubs.

For each input, your list must answer five simple questions for the technician:

  1. Channel number: The numerical patch line on the stage box.
  2. Instrument or source: What makes the sound (for example, kick drum, bass DI, lead vocal).
  3. Preferred mic or DI box: The microphone model or direct box type you carry or request.
  4. Phantom power (+48V): Does the channel need forty-eight volt phantom power? Active DI boxes and condenser microphones need this; dynamic mics do not.
  5. Stand type: Short boom, tall boom, straight round-base stand, or rim clamp.

1. Solo or Acoustic Duo Setup (4 Channels)

Solo performers and acoustic duos often play rooms with limited stage space, such as brewery corners, wine cellars, and coffeehouses. Many of these rooms lack dedicated sound staff, meaning the act plugs into a compact house PA or brings a portable column array. Keeping your footprint small (eight feet wide by six feet deep) and your channel count to four or fewer guarantees a quick sound check.

======================= UPSTAGE (WALL) ======================= [AC Drop] [AC Drop] +-------------+ +-------------+ | Acoustic DI | | Acoustic DI | | Stage Right | | Stage Left | +-------------+ +-------------+ ( ) Performer 1 ( ) Performer 2 | | [Tall Boom] [Tall Boom] Vocal Mic 1 Vocal Mic 2 /\ MON 1 /\ MON 2 (Floor Wedge) (Floor Wedge) =================== DOWNSTAGE (AUDIENCE) ====================
Ch Source Transducer / Mic +48V Stand Location & Monitor Notes
01 Acoustic Guitar 1 Active DI (Radial or house) Yes Floor Stage Right. Needs 120V AC power drop for pedalboard.
02 Acoustic Guitar 2 / Mandolin Active DI (Radial or house) Yes Floor Stage Left. Needs 120V AC power drop.
03 Lead Vocal Shure SM58 or Beta 58A No Tall Boom Stage Right downstage. Primary vocal in Monitor 1.
04 Harmony Vocal Shure SM58 No Tall Boom Stage Left downstage. Balanced mix in Monitor 2.

2. 3-Piece Rock or Blues Trio (9 Channels)

A classic three-piece lineup of drums, electric bass, and guitar with vocals needs enough channels to deliver punch without overloading small sixteen-channel club mixers. The footprint requires at least twelve feet by eight feet. Keep the drum mics minimal: kick, snare, and one or two overheads capture the entire drum kit cleanly in rooms under two hundred capacity.

======================= UPSTAGE (WALL) ======================= +------------------+ | DRUM KIT | | Upstage Center | +------------------+ /\ MON 3 [Bass Rig] [Guitar Amp] +------------+ +------------+ | Bass Head | | Combo Amp | | & Cab | | (Mic'd) | +------------+ +------------+ Stage Right Stage Left ( ) Bassist ( ) Guitarist | | [Tall Boom] [Tall Boom] Vocal Mic 2 Vocal Mic 1 (Lead) /\ MON 2 /\ MON 1 (Floor Wedge) (Floor Wedge) =================== DOWNSTAGE (AUDIENCE) ====================
Ch Source Transducer / Mic +48V Stand Location & Monitor Notes
01 Kick Drum Shure Beta 52A or AKG D112 No Short Boom Center upstage. Inside sound hole.
02 Snare Top Shure SM57 No Short Boom / Clip Center upstage. Rim angled toward center head.
03 Drum Overhead (SR) Small-diaphragm condenser Yes Tall Boom Upstage right, picking up cymbals and toms.
04 Drum Overhead (SL) Small-diaphragm condenser Yes Tall Boom Upstage left, picking up cymbals and floor tom.
05 Bass Guitar Active DI / Amp XLR Direct Out No Floor Upstage right. Post-EQ tone preferred.
06 Electric Guitar Amp Shure SM57 or Sennheiser e609 No Short Boom / Drape Upstage left amp speaker cone. Needs AC drop.
07 Lead Vocal / Guitar Shure Beta 58A or SM58 No Tall Boom Stage Left downstage. Strong vocal in MON 1.
08 Backing Vocal / Bass Shure SM58 No Tall Boom Stage Right downstage. Vocal and kick in MON 2.
09 Drum Monitor Feed Monitor Return line No Floor Upstage center wedge. Kick, bass, and vocals.

3. 4-Piece Band Setup (14 Channels)

A four-piece band featuring drums, bass, two guitars (or guitar and keyboards), and three vocalists represents the standard touring group in small music venues. With fourteen channels, the sound engineer can mic every drum individual, manage separate guitar cabinets, and provide four independent monitor mixes across a sixteen-foot by ten-foot stage.

Ch Source Preferred Mic / DI +48V Stand Stage Position & Details
01 Kick Drum Shure Beta 52A or Audix D6 No Short Boom Upstage center. Low-end foundation.
02 Snare Drum Top Shure SM57 No Short Boom / Clip Upstage center. Pointed one inch inside rim.
03 Rack Tom Sennheiser e604 No Rim Clip Upstage center drum kit.
04 Floor Tom Sennheiser e604 or AKG D112 No Rim Clip / Short Upstage center drum kit.
05 Overhead Stage Right Small Condenser (Rode NT5 / KM184) Yes Tall Boom Upstage right, overhead coverage.
06 Overhead Stage Left Small Condenser (Rode NT5 / KM184) Yes Tall Boom Upstage left, overhead coverage.
07 Bass Guitar Direct Active DI (Radial J48 / Countryman) Yes Amp Top Upstage right bass stack. Clean low signal.
08 Rhythm Guitar Amp Shure SM57 or Sennheiser e906 No Short Boom Stage right combo amp. AC power drop needed.
09 Lead Guitar Amp Shure SM57 or Sennheiser e906 No Short Boom Stage left combo amp. AC power drop needed.
10 Keys / Synth (Mono) Passive Stereo DI (Radial ProD2) No Key Stand Stage right or left tier. AC power drop needed.
11 Acoustic Spare / Aux Active DI Box Yes Floor Auxiliary input line downstage.
12 Backing Vocal 1 (SR) Shure SM58 No Tall Boom Downstage right. Fed into Monitor 1.
13 Lead Vocal (Center) Shure Beta 58A No Straight / Tall Boom Downstage center. Primary mix in Monitor 2.
14 Backing Vocal 2 (SL) Shure SM58 No Tall Boom Downstage left. Fed into Monitor 3.

Download Ready-to-Use Technical Rider Sheets: If you need pre-drawn stage layouts and printable channel templates ready to hand to club sound engineers, download our free stage plot and input list templates for solo performers, trios, and four-piece bands.

Five Golden Rules for Advancing Your Show Technicals

Having a well-built technical sheet is only half the battle. You must deliver it to the right person at the right time. Follow these five practical rules on every tour stop:

Clear communication builds trust before you ever strike the first chord. Sound engineers talk to other room bookers and production managers throughout their region. When you hand a sound person an organized, readable stage plot and a cleanly patched input list, you make their job painless and ensure that your show sounds tight from the very first song.